![]() The transition is smooth and the object data is the same as playing RTS - all the tribes, monsters, weapons, armour, spells, furniture and all other object data.You can dungeon crawl through procedurally generated levels of enemy dungeons and settlements.The map is 3 dimensional meaning that you can dig out dungeons and build outside structures but also dig down a vertical axis to create lower dungeon z-levels.The game design has a good degree of complexity.It doesn’t become roguelike until controlling a minion. The interface can navigate the map, select menus, and issue commands to minions.You develop technology as you defeat enemies and must gather resources and loot equipment.Gameplay is somewhat impacted by the time of day or night, including night vision and death of undead in sunlight.As time progresses, you move from day into nighttime and back to daytime etc.You can recruit additional minions and take prisoners - and torture them to convert them.You must manage and defend your dungeon from invaders. ![]() You can select 4 different clock speeds from slow to fast.You move minions and build rooms and installations while a clock ticks away.Playing as an adventurer is a purely roguelike experience.Controlling minions switches from the Realtime strategy game into roguelike gaming.KeeperRL allows you to control any of your minions (in a party or solo) whenever you want to.KeeperRL has an overhead view that progresses without players taking individual turns to move.Rogue-like and Real Time Strategy are different types of game that are woven together in KeeperRL.A lot of players may struggle with this concept at first. KeeperRL is a dungeon keeper Realtime Strategy game mixed with Rogue-like combat.
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